![]() They’re all ripped from previous Call of Duty games so originality is out of the window, but at least they’re pretty varied – from snowy fortresses to shipping containers and even a 60’s-style American street in Nukehouse. The biggest issue is that most foes are copy-pasted to death within levels – sometimes it makes sense, such as a Secret Service detail all in suits and sunglasses but seeing the exact same camouflage soldiers over and over in a mission is just a bore.Įnvironments are more of a mixed bag. Unfortunately modelling for enemies leaves a lot to be desired – most have blurred edges and undefined features, although they do at least move in a realistic manner. It’s not quite Killzone-level s, but it’s decent enough to make you feel immersed. The main character’s models are actually among the highlights – things like guns look good and shoot realistically reload animations are smart and Mason/Woods look at their hands when interacting with the environments. This is a world full of paranoia and espionage and that does come across well – at least for as long as the story lasts, since it wraps up before going anywhere significant.Īs the product of an obviously rushed development cycle, Declassified is a graphically messy game that isn’t one to show off what the Vita is capable of – yet it certainly does have elements that are worth commending. World-building is at least slightly stronger, but mostly due to the fact that Declassified pulls on the prior narrative beats set up by previous titles. ![]() ![]() Even the game’s final ‘boss’ is a disappointment due to the fact he’s never seen prior to you shooting him in the face, even though he has ties to the overall Black Ops narrative. ![]() It doesn’t help matters that there’s no character development either – Mason and Woods are completely unlikeable mercenary jerks who spout stupid one-liners yet say little else while mission briefings come from an un-named narrator between levels. ![]()
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